RMP-181

  When the black king is cut off from his pawns, they cannot do anything on their own and are the target of attack. The first step in conquering them is blocking them, and then pushing the knight off. The next position arose in the ending of the game Bogolyubov-Rubinstein, San Remo 1930....


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RMP-180

  When both sides have two passed pawns, the result is primarily determined by the distance of the pawns from the promotion squares, the quality of support for their advance, and the position of the opponent king in relation to the pawns. Black can only hope for success when his pawns are much faster, and...


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RMP-179

  When Black has an outside passed pawn far from the promotion square, then all odds are on the white side. However, if that pawn is not more than three files away from the white passed pawn, the knight can sometimes do “miracles” because he can simultaneously support his own and stop the opponent’s pawn....


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RMP-177

  When black passed pawn is far away from the promotion square, so that the threat of promotion cannot tie the opposing pieces in defense, the white passed pawn then gains considerable value. As it advances, black pieces are dragged away and it opens the passage to the king towards the other wing with a...


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