Two very far-advanced passed pawns are, as a rule, stronger than the knight – the outcome of the game depends on whether the counter-play generated by own pawn is quick enough. If the enemy king is placed in front of the pawn then usually White can do no better than draw! This position arose in the game Philidor – Boudler (London, 1749) . Since the knight cannot handle the black pawns alone, the only option left is counter-attack. White to move draws by switching the knight to attack via the square c7!