3.7.3. Connected Passed Pawns
Knight and two connected passed pawns are superior to knight and one pawn provided that the enemy pawn is neither too far nor too near to the promotion square. In view of the threat of sacrificing the knight for both pawns, White can, as a rule, win only when the king supports the advance of his pawns while the knight holds the enemy pawn.
The simplest win is when the enemy pawn is near the scene of the main action; then the knight can simultaneously perform two important functions –
a) block the pawn and
b) support his connected passed pawns.
A typical position is shown in the following diagram. White’s advantage is huge. The active king and knight support the advance of the connected passed pawns, at the same time maximally controlling the enemy passed pawn.