E-book: Knight Endgames Knight and three Pawns versus Knight and two Pawns

  The ending of the game Guldin – Averbakh, USSR, 1955, corroborates the assertion that permanent pawn weaknesses as well as knight’s passivity are of crucial importance for the outcome of the game. Black to move wins by fixing the enemy’s weaknesses which will be emphasized later on by the advance of the passed pawn

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