2.7. King and Three Pawns against King and Three Pawns
These endings represent a final step on the way to complex pawn endings. Despite the considerable similarities in some segments with endings where each side has two pawns, there is a wealth of new strategic and tactical ideas. With the increased number of pawns the role of the king not only does not get less important but in some situations the manoeuvring becomes so complex that it transcends the simplified explanations of triangulation and full or distant opposition; therefore a new term i.e. “corresponding squares” has to be introduced. Also much more complex forms of “breakthrough” and defence by stalemate may appear. A distant passed pawn assumes a completely new meaning. Its role is not “a priori” decisive; rather it is in direct correlation with the pawn structure, whereby spatial superiority and the proximity of pawns to the promotion square are of great importance. Since the strategy in these endings is determined by the peculiarities of the pawn structure, we shall divide them into two essentially different groups: with passed pawns without passed pawns.
2.7.1. Passed Pawns
In endings where each side has two or three passed pawns, spatial superiority automatically includes the time factor as well so play will boil down to a pawn race with quite clear consequences. However, since in even positions decide nuances, king manoeuvring will require a great deal of accuracy.
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