When passed pawns are separated they can be stopped by the enemy king only if their common square has not yet reached the eighth rank. If each side has passed pawns whose common square includes the eighth rank, the side with faster pawns will win. This position, with colours reversed, arose in the game Stolz – Nimzovich, Berlin, 1928. White obviously stands better since by a pawn sacrifice he can create passed pawns whose common square will include the eighth rank.
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