Pawn endgames, Chess Endgames Network


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2.2. King and Two Pawns versus King

The two pawns as a rule ensure a simple win. When the white king is near, the win is straightforward. However, with the rook pawns, some problems may arise. Connected pawns that mutually protect each other always win! Even when the white king is far away, the pawns run no danger because if the b6-pawn is captured, the other pawn will queen. Black’s only defence consists in repeating the moves Ka8 and Kb7. It is important to note that White cannot occupy the c6-square because it would result in stalemate



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