RMP-604

  When, in a similar position, the white pawn is one square back, Black has the ability to advance his pawn to the fifth rank. It is important to know that White can realize his small advantage in that case as well. We will investigate this theoretically very interesting case by analyzing the ending of […]

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RMP-602

  When he has a “wrong” bishop, the White’s task is much more complex because it is usually out of the question to exchange rooks. However, when the black pawn is fixed on the seventh rank, then White easily wins because the black king has no living space. The next position occurred in the game […]

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RMP-601

  Black’s chances of rescue are much higher when pawns are on adjacent files because a pawn exchange motif emerges. The most complex positions are with pawns near the edge of the board, and for White it is more favorable when he has a “right” bishop with the edge pawn. We see such a case […]

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RMP-398

  When, in a similar position, the black pawn is in the starting position, it is crucial whether the king and the bishop cover the surrounding squares in the right way. The next position, which emerged in the game Bolbochan-Maderna, Mar del Plata in 1949, has two significant  shortcomings compared to example 391.

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RMP-397

  When, in a similar position, a black pawn is fixed on a square of bishop’s color, White usually wins by careful transformation into a position with close pawns. We will get to know all the complexity of the winning strategy on the example of the ending of the game Korchnoi-Speelman, Brussels 1985.  

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